Well, it's always real cool when someone starts using your work and test it. just sometimes one might be really frustrated because of something doesn't work or so. That's what i meant :)
On Thu, May 22, 2014 at 9:42 AM, Julien Duroure <[email protected]>wrote: > Hi, > > I'm not worry about that, I know that osd on blender is in a very early > stage :) > Thanks a lot for your awesome work :) > > Julien > > > On Thu, May 22, 2014 at 9:28 AM, Sergey Sharybin <[email protected] > >wrote: > > > Hi, > > > > It'ls likely the drawing pipeline which uses opengl4.1 which might crash > if > > your card doesn't support it. This part will be re-written in order to > fit > > into our material system, so don't worry about something not being > working > > :) > > > > And nice stats indeed! > > > > > > On Thu, May 22, 2014 at 9:23 AM, Aditia A. Pratama <[email protected] > > >wrote: > > > > > Hi Julien, > > > > > > Woah really nice stats there. Kudos to Sergey :) > > > > > > > > > On Thu, May 22, 2014 at 2:13 PM, Julien Duroure < > > [email protected] > > > >wrote: > > > > > > > Hi Adidia, Hi Sergey, > > > > > > > > Got some news : > > > > With GPU activated ( via nvidia-primes ), everything work, including > > CPU > > > > and GPU backend. > > > > But if I deactivate my Nvidia GPU, I've got a segmentation fault, > even > > if > > > > backend if only CPU. > > > > > > > > For information, my perf stat on my "old" laptop ( with dragon fly > > > .blend ) > > > > NVIDIA GeForce GT 420M / Intel i5-460M(2,53GHz) Mobile CPU > > > > > > > > * Without osd : ~ 0.1 fps > > > > * CPU : ~ 1.6 pfs (x16) > > > > * OpenMP : ~ 1.6 fps (x16) > > > > * OpenCL : ~7.3 fps (x73) > > > > * CUDA : ~ 7.2 fps (x72) > > > > * GLSL : ~8.5 fps (x85) > > > > > > > > Regards, > > > > > > > > Julien > > > > > > > > > > > > On Thu, May 22, 2014 at 1:08 AM, Aditia A. Pratama < > > [email protected] > > > > >wrote: > > > > > > > > > Hi Julius, > > > > > > > > > > Have you tried using nvidia-prime or bumblebee? I haven't tried > > > > opensubdiv > > > > > branch yet, but i'v used bumblebee to activate my gpu. > > > > > On May 22, 2014 4:32 AM, "Julien Duroure" < > [email protected] > > > > > > > > wrote: > > > > > > > > > > > My active graphic card is Intel Ironlake Mobile ( and Nividia > > GeForce > > > > GT > > > > > > 420M, but not active for now : optimus using PRIME ) > > > > > > I used CPU for backend, so I don't know if it matters. > > > > > > > > > > > > Regards, > > > > > > > > > > > > Julien > > > > > > > > > > > > > > > > > > On Wed, May 21, 2014 at 11:18 PM, Sergey Sharybin < > > > > [email protected] > > > > > > >wrote: > > > > > > > > > > > > > Which graphics card you've got and and which compute backend > > you're > > > > > > using? > > > > > > > > > > > > > > > > > > > > > On Wed, May 21, 2014 at 10:49 PM, Julien Duroure > > > > > > > <[email protected]>wrote: > > > > > > > > > > > > > > > Hi all, hi Sergey, > > > > > > > > > > > > > > > > I just compiled opensubdiv-modifier branch on my linux > system ( > > > > > ubuntu > > > > > > > > 14.04 64bits) > > > > > > > > Compilation is OK, but I have a segmentation fault when I try > > to > > > > add > > > > > > > > modifier to default cube. > > > > > > > > > > > > > > > > > > > > > > > > gdb is not very verbose : http://www.pasteall.org/51799 > > > > > > > > neither blender.crash.txt : http://www.pasteall.org/51800 > > > > > > > > > > > > > > > > Do you know what can cause this ? > > > > > > > > > > > > > > > > Regards, > > > > > > > > > > > > > > > > Julien > > > > > > > > _______________________________________________ > > > > > > > > Bf-committers mailing list > > > > > > > > [email protected] > > > > > > > > http://lists.blender.org/mailman/listinfo/bf-committers > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > -- > > > > > > > With best regards, Sergey Sharybin > > > > > > > _______________________________________________ > > > > > > > Bf-committers mailing list > > > > > > > [email protected] > > > > > > > http://lists.blender.org/mailman/listinfo/bf-committers > > > > > > > > > > > > > _______________________________________________ > > > > > > Bf-committers mailing list > > > > > > [email protected] > > > > > > http://lists.blender.org/mailman/listinfo/bf-committers > > > > > > > > > > > _______________________________________________ > > > > > Bf-committers mailing list > > > > > [email protected] > > > > > http://lists.blender.org/mailman/listinfo/bf-committers > > > > > > > > > _______________________________________________ > > > > Bf-committers mailing list > > > > [email protected] > > > > http://lists.blender.org/mailman/listinfo/bf-committers > > > > > > > > > > > > > > > > -- > > > > > > <http://kampoongmonster.com> > > > > > > Aditia A. Pratama / Chief Technical Officer > > > +62 813 4747 8111/ [email protected] > > > > > > Kampoong Monster Studios > > > Jl. Geger Kalong Hilir No. 47 Menara RDC Telkom Lt.4 Bandung Digital > > Valley > > > 40153 > > > http://kampoongmonster.com > > > <http://twitter.com/aditia_ap> < > > http://www.linkedin.com/in/aditiapratama> > > > _______________________________________________ > > > Bf-committers mailing list > > > [email protected] > > > http://lists.blender.org/mailman/listinfo/bf-committers > > > > > > > > > > > -- > > With best regards, Sergey Sharybin > > _______________________________________________ > > Bf-committers mailing list > > [email protected] > > http://lists.blender.org/mailman/listinfo/bf-committers > > > _______________________________________________ > Bf-committers mailing list > [email protected] > http://lists.blender.org/mailman/listinfo/bf-committers > -- With best regards, Sergey Sharybin _______________________________________________ Bf-committers mailing list [email protected] http://lists.blender.org/mailman/listinfo/bf-committers
