https://arstechnica.com/gadgets/2018/11/satya-nadella-the-cloud-is-going-to-move-underwater/

I was amused by this: 
He cites proximity to humans as a particular advantage: about 50 percent of the 
world's population lives within 120 miles of a coast. Putting servers in the 
ocean means that they can be near population centers, which in turn ensures 
lower latencies. Low latencies are particularly important for real-time 
services, including Microsoft's forthcoming 
https://arstechnica.com/gadgets/2018/10/microsoft-announces-project-xcloud-xbox-game-streaming-for-myriad-devices/.
He cites proximity to humans as a particular advantage: about 50 percent of the 
world's population lives within 120 miles of a coast. Putting servers in the 
ocean means that they can be near population centers, which in turn ensures 
lower latencies. Low latencies are particularly important for real-time 
services, including Microsoft's forthcoming 
https://arstechnica.com/gadgets/2018/10/microsoft-announces-project-xcloud-xbox-game-streaming-for-myriad-devices/.

 I’m not sure there’s a huge population of Xcloud-Xbox gamers in Orkney.  
There's not much daylight this time of year, of course, so maybe that's what 
those Orcadians are up to.

And I believe that 100% of the UK's population lives within 120 miles of a 
coast. ("coast" gets around the often contentious discussion of where the "sea" 
starts in the face of tidal estuaries and tidal flats - I was struck by the 
sheer volume of discussion related to "what point in the UK is farthest from 
the sea")

-- 

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