On Tue, Jun 24, 2008 at 10:21:01PM +0200, Vincent Diepeveen wrote: > The PG compiler and especially pathscale compiler are doing rather > well at benchmarks, > especially that last, yet at our codes they're real ugly. Maybe they > do better for floating point > oriented workloads, which doesn't describe game tree search.
There are certainly unusual codes out there, and PathScale has gotten a lot of examples sent in by customers, thanks to the "if we're slower than someone else, it's a bug" philosophy. This allowed us to improve the compiler on a lot of non-benchmark codes. In your case, I'd suggest that you use pathopt to search for better flags. -- greg _______________________________________________ Beowulf mailing list, Beowulf@beowulf.org To change your subscription (digest mode or unsubscribe) visit http://www.beowulf.org/mailman/listinfo/beowulf