I believe it's actually simultaneous, instructions from 2 different processes can run in the same cycle against 2 different register files.

for some definition of 'simultaneous'.  I suspect that netburst-HT simply
runs with a thread until it stalls, then switches. I don't think Intel ever detailed which stalling events do this. in some of the initial papers
on netburst-HT, it was implied that the implementation was almost a
side-effect of how the chip tracks in-flight operations. since no modern chip really has a unitary pipeline, HT might well tolerate one thread
chugging through a microcoded transcendental at the same time as another,
say, follows a pointer.

had assumed so but I appear to be confused about it. Hyperthreading keeps a
thread ready to take advantage of stalls in a preceeding thread, but doesn't
ever actually perform a second instruction in one click tick, correct? One

I believe HT switching does happen cycle-by-cycle, and would guess that in-flight ops from multiple threads can coexist (not executing on the same unit in the same cycle, though.)

to me, this makes a lot more sense than manycore chips, actually.
manycore basically assumes that tracking inflight ops is the main scaling problem with modern chips. that may be the case, but I've never really heard it described as such.

imagine if, instead of 8 cores onchip, you just had 8 "thread sequence"
units that contained fetch/decode, architected registers and retirement.
and a single big pool of scoreboarded functional units, of course. the advantage being that one thread could use many units. as opposed to a static 8-core where each thread gets only the unit(s) in its core...

I think the main takehome from netburst-HT is that SMT needs to provide more units, not just provide a new way for two threads to interfere.

regards, mark hahn.
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