> From: Fredrik Alink > Sent: Saturday, August 15, 2015 6:22 AM > > Ron Teitelbaum wrote > > Could you post more details like example code that shows the error, > > and maybe a picture of what you are seeing? > > <http://forum.world.st/file/n4843032/SQ.png> > [Ron Teitelbaum] Thanks that is much more clear.
Try replacing collapse with collapseOrExpand. Then > self mainConsole currentWorld removeMorph: (self mainConsole). > self mainConsole openInWorld. With self mainConsole collapseOrExpand. I think the issue here is that the console changed from a SystemWindow to a CollapsedMorph. To close the CollapsedMorph you need to call getCollapsedFrame and close that. collapseOrExpand toggles the state between collapsed and expanded and takes care of that for you. All the best, Ron > Code: > > *Class hierarchy:* > > Morph > BaseInterface > MainConsole > ModelConsole > > *step 1:* > > MainConsole new > super initialize > ( <initialisations> > self initScreenItemStates. > self openWindow. > self openInWorld. > owner := self currentWorld) > > The MainConsole shows up. > > *Step 2:* > > (MainConsole) demoButtonClicked > self > modelConsole: ((ModelConsole new) “init as in MainConsole” > mainConsole: self; > yourself); > collapse. > > The ModelConsole shows up, the MainConsole collapses. > > *Step 3:* > > (ModelConsole) xButtonClicked > "close own Modelprocessor" > self mainConsole isNil > ifFalse: [ > "uncollapse MainConsole: remove and then reactivate" > self mainConsole currentWorld removeMorph: (self mainConsole). > self mainConsole openInWorld." > "disconnect MainConsole" > self mainConsole modelConsole: nil. > self mainConsole: nil]. > "close ModelConsole" > ^self currentWorld removeMorph: self > > The MainConsole shows up, the ModelConsole disppears, but the collapsed > MainConsole stays visible on screen. > > *Step 4:* > > (MainConsole) exitButtonClicked > self modelConsole isNil > ifFalse: [self modelConsole exitButtonClickedInMainConsole]. > ^self currentWorld removeMorph: self > > The MainConsole disappears, but the collapsed MainConsole stays visible on > screen. Deopending of the order you do the abov, it is still 1 time active, > otherwise it is dead. When deaad, it just disappears from the screen when > clicking on x, v, + or –. > > > > -- > View this message in context: http://forum.world.st/How-to-reopen-a- > collapsed-Morph-from-another-Morph-tp4842627p4843032.html > Sent from the Squeak - Beginners mailing list archive at Nabble.com. > _______________________________________________ > Beginners mailing list > [email protected] > http://lists.squeakfoundation.org/mailman/listinfo/beginners _______________________________________________ Beginners mailing list [email protected] http://lists.squeakfoundation.org/mailman/listinfo/beginners
