On Wed, Jul 22, 2020 at 7:48 AM <[email protected]> wrote:

>
> How to create /dev/spidev2.0 for beaglebone AI?
>

This is in-work as a Google Summer of Code project.

Deepak's overlay is here:
https://github.com/lorforlinux/bb.org-overlays/blob/bone_spi/src/arm/BONE-SPI1_0-00A0.dts

The critical section is:

&ocp {
  P9_28_pinmux { pinctrl-0 = <&P9_28_spi_cs_pin>; }; /* CS */
   P9_30_pinmux { pinctrl-0 = <&P9_30_spi_pin>; }; /* MOSI */
   P9_29_pinmux { pinctrl-0 = <&P9_29_spi_pin>; }; /* MISO */
   P9_31_pinmux { pinctrl-0 = <&P9_31_spi_sclk_pin>; }; /* CLK */
};

&bone_spi_1_0 {
   status = "okay";
   spi-max-frequency = <16000000>;
   spi-cpha;
};

It depends on his changes to the base board device tree or it'll fail to
boot:
https://github.com/lorforlinux/BeagleBoard-DeviceTrees/blob/compatibility/src/arm/bbai-bone-buses.dtsi

The critical section is:

&mcspi3 {
   #address-cells = <1>;
   #size-cells = <0>;

   bone_spi_1_0: channel@0 {
     #address-cells = <1>;
     #size-cells = <0>;
     compatible = "spidev";
     symlink = "bone/spi/1.0";
     reg = <0>;
   };

   bone_spi_1_1: channel@1 {
     #address-cells = <1>;
     #size-cells = <0>;
     compatible = "spidev";
     symlink = "bone/spi/1.1";
     reg = <1>;
   };
};

That is, if I understand which port your are trying to expose. Some
background and pins are show at
https://elinux.org/Beagleboard:BeagleBone_cape_interface_spec#SPI.

This doesn't have all the background and instructions I'd like, but I
believe Deepak will be updating it.

Best to have a serial cable and know how to deal with a hung-up boot, but
might be a good place to start to use spidev on BeagleBone AI.

Otherwise, this is scheduled for the August tri-annual software image
release, which isn't that far away now.

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