Hello,

Is there anyway to slow down the animation speed? For instance, reduce the 
time between each shape being displayed? Thank You

On Monday, December 22, 2014 at 8:44:28 AM UTC-5, Mark Riley wrote:
>
> Rick,
>
> I've attached the source code for some framebuffer experimentation I did.
>
> You'll see circle, line and filled triangle code.  Should be self 
> explanatory.
>
> To compile :- 
> gcc frame.c -o frame
>
> Best regards,
>
> Mark
>
> On 18 December 2014 at 22:12, Rick Mann <[email protected] 
> <javascript:>> wrote:
>>
>>
>> > On Dec 18, 2014, at 00:29 , [email protected] <javascript:> wrote:
>> >
>> > Have you tried writing direct to the Video Frame Buffer, I have.
>>
>> I wrote an app that used SDL, but it had to use (I think) a software 
>> frame buffer, something about there not being support in the kernel for 
>> some hardware frame buffer? I'm not sure what it was. But I'd love to be 
>> able to use SDL to take over the entire display, and not use any kind of 
>> desktop or window manager (that's just buckets of more code that slow 
>> boot/launch times).
>>
>> For my app, fast update wasn't necessary (it was a process automation 
>> controller-type thing), but it would be nice to be able to draw as fast as 
>> possible with SDL.
>>
>> Does this work now?
>>
>> Thanks!
>>
>> --
>> Rick Mann
>> [email protected] <javascript:>
>>
>>
>> --
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