it's been a while since I played with gamepads on Linux, but I seem to remember that the gamepads show up as HID devices with crazy number of mouse buttons (MB 1,2,3,4,5,6,7,8,9....). So, just write your app to react to high-numbered mouse buttons. You can see what your gamepad is generating by running the xev program from your text terminal; it'll print event records to your screen.
Thu, Feb 9, 2017 at 2:06 PM, <[email protected]> wrote: > Does anybody know how can I add the support for these USB gamepads? > > It would be great to have some help for doing this, even if someone could > explain how develop a new driver and compile It. > > I have everything ready but the USB gamepads. > > -- > For more options, visit http://beagleboard.org/discuss > --- > You received this message because you are subscribed to the Google Groups > "BeagleBoard" group. > To unsubscribe from this group and stop receiving emails from it, send an > email to [email protected]. > To view this discussion on the web visit > https://groups.google.com/d/msgid/beagleboard/9f60cb1f-d920-40f0-8dca-b9e9070b7662%40googlegroups.com. > For more options, visit https://groups.google.com/d/optout. -- For more options, visit http://beagleboard.org/discuss --- You received this message because you are subscribed to the Google Groups "BeagleBoard" group. To unsubscribe from this group and stop receiving emails from it, send an email to [email protected]. To view this discussion on the web visit https://groups.google.com/d/msgid/beagleboard/CAC%3D1GgH8CrO%2B_6CcmBbURN3HAkunhkdnzu3apNEMcNrYB7jBDQ%40mail.gmail.com. For more options, visit https://groups.google.com/d/optout.
