On Wed, Apr 6, 2011 at 10:08, Ian Santopietro <[email protected]> wrote:

> If Fitts's Law is applicable to mouse interaction, then screen-edge targets
> are easier to hit than any target in a window (Like a menu button).
> Likewise, a global menu on the edge of the screen is ideal, thus Unity does
> demonstrate a good UI design. There are further issues, like menus hidden by
> default, that don't fit well with the law's opinion on trained movements,
> but that's a different discussion thread.
>

One could argue that the menu isn't the best thing to be putting in a
high-priority location, if mainstream applications are starting to discard
the concept anyways.

One idea could be to use the application's toolbar or navigation/URL bar,
which is probably much more frequently used than a menu bar.

-- 
Jeremy Nickurak -= Email/XMPP: -= [email protected] =-
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