Nicholas Hart wrote:
the player is definitely building on sparc, please don't break!
Then we just need to make sure that:
-#include "machine/soundcard.h"
+#include <sys/soundcard.h>
works for __sparc__. This is assuming that sparc builds use
audlinux_oss.
--greg.
On Wed, 2005-05-04 at 15:56, Greg Wright wrote:
Ryan Gammon wrote:
Contributed by Thierry Thomas on player-dev, this fixes the include path
for soundcard.h on freebsd.
For HEAD and 150Cay.
As long as it doesn't affect alpha or sparc it looks good to me.
(if the player isn't building on sparc or alpha then it doesn't matter).
--greg.
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