Yeah, ESD got messed up somewhere along the line, it never was very good for Video playback because ESD is not geared towards A/V sync (we can't get any feedback on bytes consumed).
My guess is that we need to fix the wallclock timeline stuff. A/V will still drift over time, but it should be at least a little better then it is now. I guess ESound might have changed in the last couple years as well, that may be part of the problem as well.
--greg.
Ryan Gammon wrote:
I tried using the esound support on the head.
Performance with the esound audio backend is still pretty unusable for video. Not sure why -- I logged some data on bytes written, bytes actually played, and time, and things actually looked ok in terms of an increasing bytes played & the lag to bytes written.
A mystery to me...
Greg Wright wrote:
I wonder if you just compiled a core off the HEAD if you could just drop that into the player install and get support for it. Ryan, do you know of any interface changes that would keep that from working?
--greg.
Ryan Gammon wrote:
Greg Wright wrote:
The only problem is, I am not sure if the current RealPlayer/HelixPlayer ships with the ESound support.
It does not.
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