|
>>>Essentially
its because * has been architected to send an rtp packet "after"
receiving a packet. If * never "see's" and >>>incoming rtp
packet, then it won't send an rtp packet (which usually contains some amount of
audio). Thus choppy audio >>>in one direction. So why can’t * just play comfort noise when it doesn’t
see any rtp packets in a particular bearer channel? Unless I am missing
something fundamental this doesn’t seem to be a huge architectural
change. I’d have to agree that a lack of proper vad support is a major
shortcoming. |
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