On Thu, Apr 30, 2015 at 10:13 AM, Joshua Colp <[email protected]> wrote:

> George Joseph wrote:
>
>> On Tue, Apr 28, 2015 at 10:28 AM, Joshua Colp <[email protected]
>> <mailto:[email protected]>> wrote:
>>
>>     Kia ora,
>>
>>     I've created a wiki page[1] which details the beginnings of a basic
>>     memory based caching wizard for sorcery. Right now while caching is
>>     possible using the existing memory wizard it's not possible to
>>     define object lifetimes, so once cached it's always pulled from the
>>     cache. This wiki page uses the memory wizard as a base but defines
>>     options which can tweak the behavior. Going forward this could serve
>>     as a basis for other wizards to be created for caching purposes.
>>
>>     Some things to consider:
>>     1. How much control and flexibility should we allow?
>>     2. Are there additional mechanisms that should be exposed to allow
>>     explicit object expiration?
>>     3. Are the defaults sane?
>>     4. Is there additional testing that should be done?
>>     5. Does anything need additional explanation?
>>
>>     Cheers,
>>
>>     [1] https://wiki.asterisk.org/wiki/display/~jcolp/Sorcery+Caching
>>
>>
>> I didn't see any mention of writes.  What happens to create, update and
>> delete operations given that the concrete wizard behind the caching
>> wizard may or may not support them?
>>
>
> The behavior remains the same as if there were no caching wizard in place.
>
>
Ok, but will the caching wizard support the C,U,D operations as the memory
wizard does?.
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