I have updated the class to improve the UI. There is still one glitch
I am working on. When you do a fling gesture there is a slight pause
before the fling animates, this is caused when the outgoing view
attempts to recycle from the adapter, it only takes a fraction of a
second but it is noticeable. The other change I made was to snap the
animations to the target positions if a new fling is registered in the
same direction as a fling currently in progress. If you fling quickly
in the same direction the animation just cant keep up, so this
snapping of the old animation makes room for the new one.

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