I've read almost every thread I can find on the subject, but I'm trying to find out if there are any solutions.
I want to allocate a bitmap, but I get an OOM Error because there is not enough free heap memory to allocate the 614,000 bytes for the bitmap. It seems that while the Bitmap data itself is stored externally, there still needs to be enough free heap memory to transfer the bitmap into the external memory in the first place. The heap should be self-expanding as needed, but it doesn't expand fast enough to allow the amount of data that I need to create the bitmap, so I get the OOM error. Is there any more information that anyone can bring up on the subject. My application is dynamically creating an drawing bitmaps, so any sort of pre-load caching would not work. Is there any way I can force the heap to expand? Any information at all would be great. -- You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [email protected] For more options, visit this group at http://groups.google.com/group/android-developers?hl=en

