hmm, ok thank you friends, but can any one advise me about the tools for
spriting
background design..?

and where to find a good 2D game tutorial?

On Wed, Mar 31, 2010 at 7:18 PM, Vladimir <[email protected]>wrote:

> I wrote a wall of text on engines and stuff, but the new shiny
> transparent awesome Opera crashed before I hit "Send" :/ so this one
> is short.
>
> I tried Cocos2D port 2 or 3 months ago when it was WIP and not fit for
> anything serious. It was a while back and things could've changed,
> IMHO the project has a lot of potential and I suggest you check it
> out. I went with Rokon 1.1 and it turned out to be quite good. I think
> I've rewritten half of the original code, and added as much of my own,
> but it still saved me a lot of time, so I recommend you take a look at
> it as well. You will still need to get under the hood a lot because it
> has some problems, and you'll need to know a thing or two about
> OpenGL, and how to deal with Android-specific issues like said touch
> event flooding and GC, and avoid certain design concepts. But it's a
> good place to start. If you don't want OGL you can pick a canvas-based
> engine (I've seen at least one), but start with a benchmark to see if
> it can handle the amount of drawing you need, because usually it's
> very hard to get good framerate, unless you plan to develop
> exclusively for droids and nexuses.
>
> On Mar 30, 10:24 am, jProg <[email protected]> wrote:
> > Hi, I'm a newbie to android and I want to develop my first 2d game..:)
> > I read about engines ..but what do you advice me to go with<--for 2d
> > game
> > and what is the best tools I need to create the sprites or characters
> > in addition to the map or the background?
> > Thank you in advance..:)
>
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