<P>Hello,</P><P> I'm trying to use OpenGL ES 1.x in my application.And I have read the com.example.android.apis.graphics.GLSurfaceViewActivity in ApiDemos.I found that the GLSurfaceView is used and it extends SurfaceView. But there are two problems when the GLSurfaceView is used. </P><P>1.The SurfaceView is always in front of other views no matter how many views cover it.</P><P>It is said that "The surface is Z ordered so that it is behind the window holding its SurfaceView; the SurfaceView punches a hole in its window to allow its surface to be displayed. " in the reference of sdk.I think that is the reason.</P><P>2.I can use only one GLSurfaceView in my application, or an exception will be thrown.<BR></P><P>So I try to use OpenGL with android.view.View and I found this code at http://www.anddev.org/download.php?id=107</P><P>The source code imports a class android.graphics.OpenGLContext that I can't find it in Android 1.6. It is said that the android.graphics.OpenGLContext is in m3-rc37a. </P><P>So how can I use OpenGL ES 1.x with android.view.View in Android 1.6? </P> 
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