Thanks Mark, that makes sense. So basically, I should be implementing a View with its own draw() method, run in a thread, as in the various game examples.
I presume from your comment below that using postDelayed() isn't really going to solve my problem. On Mar 4, 4:20 pm, Mark Murphy <[email protected]> wrote: > > You can simplify your current implementation by dumping the Timer and > using postDelayed() to trigger your updates, for what that's worth. -- You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [email protected] For more options, visit this group at http://groups.google.com/group/android-developers?hl=en

