In the multi-player setup, every device joins the same multicast group and every device is a broadcaster as well as a receiver of the multicast messages. So, when a device sends a message to the multicast group (for example, a description of the aviator's move) for others to update their game status, this message comes back to the original device. Is there any way to prevent the pockets to come back to the original device? I am trying to filter the incoming pockets and ignore those that originated on my device but it is impossible to test it on the emulator (since it doesn’t emulate wifi) and also it's wasteful having to deal with the bogus packets.
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