In the multi-player setup, every device joins the same multicast group
and every device is a broadcaster as well as a receiver of the
multicast messages. So, when a device sends a message to the multicast
group (for example, a description of the aviator's move) for others to
update their game status, this message comes back to the original
device. Is there any way to prevent the pockets to come back to the
original device? I am trying to filter the incoming pockets and ignore
those that originated on my device but it is impossible to test it on
the emulator (since it doesn’t emulate wifi) and also it's wasteful
having to deal with the bogus packets.

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