I do a test with incoming call when GLSurfaceView is on top of screen,
after cancel incoming call, but screen becomes black.

I try to put requestRender() in onResume(), debug with logcat, but
seems some times it works when Render.onSurfaceChanged(GL10, int, int)
is invoked. Any one knows the reason, and how can I make GLSurfaceView
redrawing after incoming call?
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