another problem:
c) if something changes and I need to reverse the animation from it's
current half-way state, without completing the animation and without
simply clearing it, I don't see any way to accomplish this using the
Animation classes.

Given these problems, what approach should I take?

On Sep 9, 2:53 pm, Eddified <[email protected]> wrote:
> I understand that animating a View using startAnimation() with a
> TranslateAnimation object really just applies a transform on the
> canvas that is being drawn on. In my case, the problems with this are:
> a) sometimes I need to call bringChildToFront() (for a different View)
> on the ViewGroup during the animation, which messes up the animation
> because it triggers a requestLayout on all children, which in turn re-
> lays out the child being animated... which messes up the continuity of
> the animation. Perhaps causing a layout on the child being animated
> isn't supposed to mess up animations, but it seems to be in my case.
> b) after the animation (using an AnimationListener), I need to re-
> layout the child to the new location, which is fine in concept, but
> again messes up the animation because for some reason the actual
> drawing of the last frame of the animation hasn't finished by the time
> onAnimationEnd() is called. This causes the animation to go awry at
> the very end. What's happening in my case is if I layout the animated
> view to its new location in onAnimationEnd, the last step of the
> animation is being applied to the new layout, so the view looks like
> it is jumping around the screen. I tried a handler with no delay, and
> that didn't work either. Using a handler with a delayed message to
> accomplish the new layout works but is such a hack that I worry it may
> not work correctly on another piece of hardware.
>
> I could accomplish the animation by taking out the TranslateAnimation
> and instead do a manual animation, and in the manual one, change the
> layout of the view gradually (instead of transforming the matrix of
> the canvas) but that's a lot of work and error-prone.
>
> Any ideas? Are there tools I can use (besides manual application of
> Handler.sendMessageDelayed()) to accomplish an animation that actually
> re-lays out the view on each iteration instead of altering the canvas
> matrix?
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