Memory allocation can be very perverse especially if you don't know what
happens behind the curtain. From what I noticed a simple String allocation
implies most of the time an internal char array allocation (pretty obvious)
and many more that I can't now recall.

The rule is simple: If you can avoid it, do it. Any "new" in the drawing
method is BAD.

On Thu, Aug 27, 2009 at 3:37 PM, CG <[email protected]> wrote:

>
> I have now changed most of the strings to startup initialized char
> arrays (missing 4)
> and I am completely baffled by the perfomance gain.
>
> I went from a comlpete render loop time on ~350-500 to 170-350
> >
>

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