Harish,

how are you setting up your frustum ? (it is done with glFrustumf()
function call). Also you should be able to just cut and paste the code
into the message

--
Best regards,
Dmitry

On Aug 24, 10:54 pm, harish android <[email protected]> wrote:
> Hi All,
> I am new to Android and OpenGL world.
>
> I've created a new ap using openGL ES. ( I am not able to find a
> option to send attachment of package to group, so that youi can see my
> code and sugest me wherei made a mistake).
>
> Android Simulator LCD size is 320 x 455 and i've set same size for
> OpenGL Viewport.
>
> But For creating visible rectangle i've to use vertices, which are of
> very high value.
>
> e.g.
>
> int vertices[] = {
> -20000,-20000,0,
>
> -20000,20000,0,
>
> 20000,20000,0,
>
> 20000,-20000,0
>
> };
>
> why is it so, when screen size id 320 x 455??
> Please clarify my this doubt that may solve my many other problems.
> Regards,
>
> Harish Haswani

--~--~---------~--~----~------------~-------~--~----~
You received this message because you are subscribed to the Google
Groups "Android Developers" group.
To post to this group, send email to [email protected]
To unsubscribe from this group, send email to
[email protected]
For more options, visit this group at
http://groups.google.com/group/android-developers?hl=en
-~----------~----~----~----~------~----~------~--~---

Reply via email to