Harish, how are you setting up your frustum ? (it is done with glFrustumf() function call). Also you should be able to just cut and paste the code into the message
-- Best regards, Dmitry On Aug 24, 10:54 pm, harish android <[email protected]> wrote: > Hi All, > I am new to Android and OpenGL world. > > I've created a new ap using openGL ES. ( I am not able to find a > option to send attachment of package to group, so that youi can see my > code and sugest me wherei made a mistake). > > Android Simulator LCD size is 320 x 455 and i've set same size for > OpenGL Viewport. > > But For creating visible rectangle i've to use vertices, which are of > very high value. > > e.g. > > int vertices[] = { > -20000,-20000,0, > > -20000,20000,0, > > 20000,20000,0, > > 20000,-20000,0 > > }; > > why is it so, when screen size id 320 x 455?? > Please clarify my this doubt that may solve my many other problems. > Regards, > > Harish Haswani --~--~---------~--~----~------------~-------~--~----~ You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [email protected] For more options, visit this group at http://groups.google.com/group/android-developers?hl=en -~----------~----~----~----~------~----~------~--~---

