Dear All Apologies if this is a bit of a noob question but I couldn't find a definitive answer on the web.
Is it possible to enable antialiasing when drawing primitives? For example, when drawing a circle using GL10.glVertexPointer(), GL10.glDrawArrays() etc. If not, I'll revert to using bitmaps - it's just that all I really need are primitives for the simple game I'm working on. Thanks in advance. - Gunston. --~--~---------~--~----~------------~-------~--~----~ You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [email protected] For more options, visit this group at http://groups.google.com/group/android-developers?hl=en -~----------~----~----~----~------~----~------~--~---

