Dear All

Apologies if this is a bit of a noob question but I couldn't find a
definitive answer on the web.

Is it possible to enable antialiasing when drawing primitives?  For
example, when drawing a circle using GL10.glVertexPointer(),
GL10.glDrawArrays() etc.

If not, I'll revert to using bitmaps - it's just that all I really
need are primitives for the simple game I'm working on.

Thanks in advance.

- Gunston.

--~--~---------~--~----~------------~-------~--~----~
You received this message because you are subscribed to the Google
Groups "Android Developers" group.
To post to this group, send email to [email protected]
To unsubscribe from this group, send email to
[email protected]
For more options, visit this group at
http://groups.google.com/group/android-developers?hl=en
-~----------~----~----~----~------~----~------~--~---

Reply via email to