hello there
I'm a newbie in android.
I'm tryin to develop a game checking user's knowledge. for every
question asked , the player has 20 secs to answer. otherwise he loses.
I'm trying to pause my activity when clicking menu, however i don't
know how to pause the timer thread.
In my menu i have 2 options( new game or quit). so i need to pause
everything when clicking the menu and resuming when clicking it again.
PLEASE HELP.
Thank you
that's how i'm keeping track of time:
public void timedOut()
{ //called when time limit is reached for
input
timer.interrupt(); //stop
the timer thread
lost = true;
//player lost, so set lost variable
to true
input_text.setText(""); //clear
input_text area of
any text
Toast.makeText(getBaseContext(), "You took TOO LONG!",
Toast.LENGTH_SHORT).show();
Toast.LENGTH_SHORT).show();
disptext.setVisibility(4); //remove text display
area
endgame();
}
public class timerThread extends Thread { //times user
input
public int time = 0;
//keeps track of time in hundreds of
milliseconds
public int timeLimit =200;
//initial time limit (20 seconds)
public void run() {
time = 0;
while(time < timeLimit) { //as long as
time limit has not been
reached,
if (isInterrupted()) {return;} //if
interrupted
before sleep, we will know
time++;
//add another 200 ms to time
try {
sleep(100);
//and sleep for 200 ms
} catch (InterruptedException e) {
return;
//leave run() if interrupted
}
}
handleTimer.post(timeUp); //when player
input is too late,
pass timeUp to the handler
}
that's how i'm using the menu:
public boolean onCreateOptionsMenu(Menu menu) {
super.onCreateOptionsMenu(menu);
getMenuInflater().inflate(R.menu.menu, menu);
playgame.getThread().onPause();
return true;
}
public boolean onOptionsItemSelected(MenuItem item) {
super.onPause();
playgame.getThread().onPause();
switch (item.getItemId())
{
case R.id.quit:
finish();
return true;
case R.id.new_game:
newGame();
return true;
}
return false;
}
@Override
protected void onPause() {
super.onPause();
SimonSays.getThread().onPause();
}
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