Hi, thanks everyone for your input ... I'll try up the suggestions. Cheers, Avatar Ng
On Jun 12, 2:35 am, Robert Green <[email protected]> wrote: > I'm seeing 9fps on your app. That's way too slow. I have 2 full > screen layers, many sprites, full sound and 2 A* algorithms running at > 45 FPS. There are many things you must know to do efficiently. I'm > not going to list everything I've done here because it would fill up > pages but if you take a look at my blog I wrote about lots of > it.http://www.rbgrn.net/content/290-light-racer-20-days-32-33-getting-gr... > talks about some of that. > > I'm not using OpenGL ES, just a plain old Canvas. Z buffering > probably would have been much easier with a 3D library, so if it's > just as fast, I'd recommend doing that. Either way though, you need > to be performance-conscious or you'll have a sluggish game. > > On Jun 11, 10:26 am, Avatar Ng <[email protected]> wrote: > > > By the way ... here's my working project (yes not tune yet, very slow > > even my demo). > > Any criticism or ideas were welcome ... > > >http://hexagonm.blogspot.com/ > > > Will try to post some of my game story and idea until I have the > > time ... > > I had these whole thing sketch down long before Android arrived ... > > It's time to bring it live now XD > > > Regards, > > Avatar Ng --~--~---------~--~----~------------~-------~--~----~ You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [email protected] For more options, visit this group at http://groups.google.com/group/android-developers?hl=en -~----------~----~----~----~------~----~------~--~---

