Hi, thanks everyone for your input ... I'll try up the suggestions.

Cheers,
Avatar Ng

On Jun 12, 2:35 am, Robert Green <[email protected]> wrote:
> I'm seeing 9fps on your app.  That's way too slow.  I have 2 full
> screen layers, many sprites, full sound and 2 A* algorithms running at
> 45 FPS.  There are many things you must know to do efficiently.  I'm
> not going to list everything I've done here because it would fill up
> pages but if you take a look at my blog I wrote about lots of 
> it.http://www.rbgrn.net/content/290-light-racer-20-days-32-33-getting-gr...
> talks about some of that.
>
> I'm not using OpenGL ES, just a plain old Canvas.  Z buffering
> probably would have been much easier with a 3D library, so if it's
> just as fast, I'd recommend doing that.  Either way though, you need
> to be performance-conscious or you'll have a sluggish game.
>
> On Jun 11, 10:26 am, Avatar Ng <[email protected]> wrote:
>
> > By the way ... here's my working project (yes not tune yet, very slow
> > even my demo).
> > Any criticism or ideas were welcome ...
>
> >http://hexagonm.blogspot.com/
>
> > Will try to post some of my game story and idea until I have the
> > time ...
> > I had these whole thing sketch down long before Android arrived ...
> > It's time to bring it live now XD
>
> > Regards,
> > Avatar Ng
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