Nope this problem is is also on the htc magic .. check my post for a
solution using a damper. Somewhere else in this group ...

On 11 jun, 22:28, Sundog <[email protected]> wrote:
> I'd be very interested to know if anyone besides G1 owners has seen
> this? My best guess is that it's a design flaw specific to this
> phone... and if so, no fix will be forthcoming.
>
> On Jun 11, 2:20 pm, Sundog <[email protected]> wrote:
>
>
>
> > Just a "me too" to report that this problem is real and is still here
> > under Cupcake. Play a sound and the accelerometer goes haywire for a
> > second. Only fix I can see is ignoring the accelerometer while SFX are
> > playing... kinda not really a good workaround for a game.
>
> > On Jun 8, 8:25 am, TjerkW <[email protected]> wrote:
>
> > > Sameproblemhere,
>
> > > when playing sounds during my game (in which you control the gameplay
> > > withaccelerometer)
> > > theaccelerometergives strange values.
>
> > > On 24 mei, 13:29, Bonifaz <[email protected]> wrote:
>
> > > > I have the sameproblemof wiredaccelerometerdata while music is
> > > > playing.
>
> > > > Does anyone have a workaround for this. Some kind of filter mechanism
> > > > perhaps.
>
> > > > I use "FloatMath.sqrt(x*x + y*y + z*z)" for shake detection.
> > > > But even with that formular, playing music always detects shake,
> > > > just raising the threshold won't work, since shake would not be
> > > > detected with to high threshold.- Hide quoted text -
>
> > > - Show quoted text -- Hide quoted text -
>
> > - Show quoted text -
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