surfaceview doesn't use onDraw.  check the lunar lander sample app in
the sdk.  it uses surfaceview.

On Jun 2, 6:31 pm, klirr <[email protected]> wrote:
> Problems with using SurfaceView, I don't understand how to draw to it.
> It has to be done manually? How?
>
> package com.android.WWS;
>
> import android.app.Activity;
> import android.content.Context;
> import android.graphics.*;
> import android.os.Bundle;
> import android.view.SurfaceView;
> import android.view.KeyEvent;
> import android.view.View;
> import android.view.View.OnKeyListener;
>
> public class WWS extends Activity {
>
>     @Override
>     protected void onCreate(Bundle savedInstanceState) {
>         super.onCreate(savedInstanceState);
>         setContentView(new GameView(this));
>     }
>
>     private static class GameView extends SurfaceView implements
> OnKeyListener {
>         private Paint mPaint = new Paint();
>         private int x;
>         private int y;
>
>         public GameView(Context context) {
>             super(context);
>             x = 135;
>             y = 303;
>             setFocusable(true);
>             requestFocus();
>         }
>
>         @Override
>         public void onDraw(Canvas canvas) {
>             Paint paint = mPaint;
>             canvas.translate(10, 10);
>             canvas.drawColor(Color.rgb(184,134,11));
>             paint.setColor(Color.rgb(107,142,35));
>             paint.setStrokeWidth(1);
>             canvas.drawRect(x, y, x+30, y+7, paint);
>             canvas.drawRect(x+10, y+7, x+20, y+27, paint);
>             canvas.drawRect(x+5, y+27, x+25, y+32, paint);
>         }
>
>         public boolean onKey(View v, int keyCode, KeyEvent event) {
>                 if (keyCode == KeyEvent.KEYCODE_DPAD_UP) {
>                         y -= 3;
>                 } else if (keyCode == KeyEvent.KEYCODE_DPAD_LEFT) {
>                         x -= 3;
>                 } else if (keyCode == KeyEvent.KEYCODE_DPAD_DOWN) {
>                         y += 3;
>                 } else if (keyCode == KeyEvent.KEYCODE_DPAD_RIGHT) {
>                         x += 3;
>                 }
>                 return true;
>         }
>
>     }
>
> }

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