Is the game real-time or turn based? I have both a real-time multiplayer and a turn-based game. My turn- based one uses JSON/REST/RoR and my real-time one is using a custom protocol. Using JSON/REST/RoR works _very_ well. I recommend it because you can just use Phusion Passenger with Apache to deploy your app, which is extremely easy and makes your server very reliable.
On May 27, 11:11 pm, Chris <[email protected]> wrote: > Hi, > > I'm wanting to add 2 player mode to a game, but I want this mode to be > able to run over the internet. > > My idea is to setup a game state server that would maintain > information on the moves made or current game state. > > The game clients would send information to this server and request > updates via xml. > > I would just like to know if this is the best way / only for to > clients to send game information to each other over the internet? Any > advice on this would be good. > > Cheers, > Chris --~--~---------~--~----~------------~-------~--~----~ You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [email protected] For more options, visit this group at http://groups.google.com/group/android-developers?hl=en -~----------~----~----~----~------~----~------~--~---

