Is the game real-time or turn based?

I have both a real-time multiplayer and a turn-based game.  My turn-
based one uses JSON/REST/RoR and my real-time one is using a custom
protocol.  Using JSON/REST/RoR works _very_ well.  I recommend it
because you can just use Phusion Passenger with Apache to deploy your
app, which is extremely easy and makes your server very reliable.

On May 27, 11:11 pm, Chris <[email protected]> wrote:
> Hi,
>
> I'm wanting to add 2 player mode to a game, but I want this mode to be
> able to run over the internet.
>
> My idea is to setup a game state server that would maintain
> information on the moves made or current game state.
>
> The game clients would send information to this server and request
> updates via xml.
>
> I would just like to know if this is the best way / only for to
> clients to send game information to each other over the internet? Any
> advice on this would be good.
>
> Cheers,
> Chris
--~--~---------~--~----~------------~-------~--~----~
You received this message because you are subscribed to the Google
Groups "Android Developers" group.
To post to this group, send email to [email protected]
To unsubscribe from this group, send email to
[email protected]
For more options, visit this group at
http://groups.google.com/group/android-developers?hl=en
-~----------~----~----~----~------~----~------~--~---

Reply via email to