Hi Dianne Thanks a lot for the quick reply.
You mean to say that I have to extend the TextView class and override the OnDraw method. right? Doing this, i'll loose the actual look and feel of android widgets, which i don't want. As I know, Android can recognize the TTF fonts. I have supplied the TTF font for Hindi but currently its is printing empty boxes for Hindi characters. I there a way i can provide the TTF font indices to android so that it can understand the Indian language characters and render it using my fonts. Thanks in advance. Regards Amit On Tue, May 26, 2009 at 12:18 PM, Dianne Hackborn <[email protected]>wrote: > Not in the SDK -- you'd need to do all of your own drawing for TextView > (which is basically the thing that draws text wherever there is a widget) > wherever you use it. > > > On Mon, May 25, 2009 at 11:39 PM, amit mishra <[email protected]>wrote: > >> Hi All, >> >> I have a text rendering engine that uses bitmap/ TTF fonts and can render >> the unicode strings(Including Indian Languages). >> >> I want to integrate my rendering engine(Rasterizer) so that the android UI >> components uses my rendering engine instead of default for drawing text. >> >> How can i achieve this? >> >> Please help. >> >> Regards >> >> Amit Mishra >> >> >> >> > > > -- > Dianne Hackborn > Android framework engineer > [email protected] > > Note: please don't send private questions to me, as I don't have time to > provide private support, and so won't reply to such e-mails. All such > questions should be posted on public forums, where I and others can see and > answer them. > > > > > --~--~---------~--~----~------------~-------~--~----~ You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [email protected] For more options, visit this group at http://groups.google.com/group/android-developers?hl=en -~----------~----~----~----~------~----~------~--~---

