Hi everyone, I am trying to find the way how to handle OpenGL ES memory correctly. After user press RED button, OpenGL context become lost, and I should reload all textures. Do I need to release old textures? How I should manage this situation at all?
After 2nd return application become much slower and release all bg processes including .acore. After 3rd return from sleep mode, device reboots. I get the following messages: I/ActivityManager( 58): Low Memory: No more background processes Any suggestions? Best regards, Vitaliy --~--~---------~--~----~------------~-------~--~----~ You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [email protected] For more options, visit this group at http://groups.google.com/group/android-developers?hl=en -~----------~----~----~----~------~----~------~--~---

