If using OpenGL doesn't make sense for your game, check out SurfaceView.

On Sun, May 17, 2009 at 4:12 PM, klirr <[email protected]> wrote:
>
> I have done a simple game where I draw on a View and use invalidate()
> to force onDraw to be called.
> This however doesn't seem to scale at all since even for this little
> game it is quite slow.
>
> So what is the solution, to use openGL? that is what all games should?
> and then I should use frames rather than redrawing?
> >
>

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