Make sure your view has the focus:
http://developer.android.com/reference/android/view/View.html#requestFocus()

R/

On Sat, May 16, 2009 at 4:46 AM, klirr <[email protected]> wrote:
>
> The green plane is shown on the golden-brown surface but when I press
> a key nothing happens.
> I want eventually be able to move the plane pressing 4 different keys
> + another one for shooting but that's easy if I can just get the thing
> moving in the first place.
> When I press a key in the emulator, nothing happens at all.
>
>
> package com.android.shmup;
>
> import android.app.Activity;
> import android.content.Context;
> import android.graphics.*;
> import android.os.Bundle;
> import android.view.View;
> import android.view.KeyEvent;
> import android.view.View.OnKeyListener;
>
> public class Shmup extends Activity { //GraphicsActivity {
>
>   �...@override
>    protected void onCreate(Bundle savedInstanceState) {
>        super.onCreate(savedInstanceState);
>        setContentView(new GameView(this));
>    }
>
>    private static class GameView extends View implements
> OnKeyListener {
>        private Paint mPaint = new Paint();
>        private int x;
>        private int y;
>
>        public GameView(Context context) {
>            super(context);
>            x = 135;
>            y = 303;
>            setOnKeyListener(this);
>        }
>
>       �...@override protected void onDraw(Canvas canvas) {
>            Paint paint = mPaint;
>            canvas.translate(10, 10);
>            canvas.drawColor(Color.rgb(184,134,11));
>            paint.setColor(Color.rgb(107,142,35));
>            paint.setStrokeWidth(1);
>            canvas.drawRect(x,y,x+30,y+7,paint);
>            canvas.drawRect(x+10,y+7,x+20,y+27,paint);
>            canvas.drawRect(x+5,y+27,x+25,y+32,paint);
>        }
>
>       �...@override public boolean onKeyDown(int keyCode, KeyEvent
> event) {
> //              if (keyCode == KeyEvent.KEYCODE_M) {
> //                      x = 145;
> //                      y = 100;
> //                      this.invalidate();
> //              }
>                x = 145;
>                y = 100;
>                //this.invalidate();
>                invalidate();
>                return true;
>        }
>
>        public boolean onKey(View v, int keyCode, KeyEvent event) {
>                x = 145;
>                y = 100;
>                v.invalidate();
>                this.invalidate();
>                return true;
>        }
>
>    }
>
> }
>
>
> >
>

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