freeanderson wrote:
> Hi.
> 
> Currently android.graphics.path is JNI.
> It has a good performance. Working well.
> But I think it need to be added more features to Path.
> 
> It's like this:
> 
> Path p = new Path();
> p.load(stream);
> p.save(stream);
> 
> The reason is simple. Imagine you want to load TrueType font and to
> build it up to Path for drawing.
> Now, you have to parse a TrueType font file every each time if you
> can't use path.load().
> That means, you can't manage glyph cache with Path object.
> Not only Path, but there would be more (graphical) objects to be
> needed load()/save().
> 
> Of course, I tried to use ObjectInputStream.
> But it's too slow and it didn't work correctly.
> And critically Path data file is too big
> For example, to save Alphabet 'S' glyph require about 3KByte. It's
> useless.
> 
> So I suggest Path.load(), save().
> Please consider these features for next version of Android.

I would strongly encourage you to post these sorts of suggestions to
http://b.android.com.

-- 
Mark Murphy (a Commons Guy)
http://commonsware.com | http://twitter.com/commonsguy

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