freeanderson wrote: > Hi. > > Currently android.graphics.path is JNI. > It has a good performance. Working well. > But I think it need to be added more features to Path. > > It's like this: > > Path p = new Path(); > p.load(stream); > p.save(stream); > > The reason is simple. Imagine you want to load TrueType font and to > build it up to Path for drawing. > Now, you have to parse a TrueType font file every each time if you > can't use path.load(). > That means, you can't manage glyph cache with Path object. > Not only Path, but there would be more (graphical) objects to be > needed load()/save(). > > Of course, I tried to use ObjectInputStream. > But it's too slow and it didn't work correctly. > And critically Path data file is too big > For example, to save Alphabet 'S' glyph require about 3KByte. It's > useless. > > So I suggest Path.load(), save(). > Please consider these features for next version of Android.
I would strongly encourage you to post these sorts of suggestions to http://b.android.com. -- Mark Murphy (a Commons Guy) http://commonsware.com | http://twitter.com/commonsguy Warescription: Three Android Books, Plus Updates, $35/Year --~--~---------~--~----~------------~-------~--~----~ You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [email protected] For more options, visit this group at http://groups.google.com/group/android-developers?hl=en -~----------~----~----~----~------~----~------~--~---

