Write your code such that it either cleans up those static variables
or re-uses them if they've already been initialized.

There are going to be many combinations of the lifecycle of your
activity that will be similar to what you're seeing (e.g. your app
going in the background, the phone getting locked, the orientation
changing), and you'll need to deal with the problem at its root.
You're attacking a symptom without attacking the root cause.

JBQ

On Tue, Apr 28, 2009 at 6:24 AM, Sudha <[email protected]> wrote:
>
> I could leave the process to OS to kill but if I want to launch it
> again in no time i get exceptions as the memory allocated previously
> is not being erased.
>
> I am handling all the activities in the wrapper correctly but the
> problem seems to be:
>
> I have most of the references created and assigned to static variables
>
> I mean all the instances of the objects are being referenced by static
> variables, so might be all the variables are still hiding in the
> memory even after the app has exited.
>
> is there any other way to kill the process when finish() is called...?
>
> On Apr 28, 6:10 pm, Jean-Baptiste Queru <[email protected]> wrote:
>> This is not the way Android works.
>>
>> JBQ
>>
>>
>>
>> On Tue, Apr 28, 2009 at 5:56 AM, Sudha <[email protected]> wrote:
>>
>> > So can you please just brief me on where to concentrate and what all
>> > should be done while closing an app so that it is entirely erased from
>> > the memory when exited...?
>>
>> > On Apr 28, 5:51 pm, Jean-Baptiste Queru <[email protected]> wrote:
>> >> finish() doesn't close your application, is just closes your activity.
>> >> The Appliction object itself stays behind, as well, as the entire
>> >> process, as long as there's memory available to keep them around, so
>> >> that re-launching your app is faster then next time around.
>>
>> >> JBQ
>>
>> >> On Tue, Apr 28, 2009 at 5:40 AM, Sudha <[email protected]> wrote:
>>
>> >> > Hi,
>>
>> >> > I have been developing a game on Android and wrote a wrapper for J2ME
>> >> > classes,
>>
>> >> > When notifyDestroyed() is called in my ME program and calling finish()
>> >> > but the application doesn't close correctly.
>>
>> >> > The App goes to background and when launched again it shows an error
>> >> > message and presents an option to "force close" the App, if i force
>> >> > close it and launch again, the app launches fine but again the same
>> >> > has to be repeated upon every launch..
>>
>> >> > Can you please explain why the App is not being erased from memory
>> >> > when finish() is called.\
>>
>> >> > when i check the log i found no exceptions when closing but when
>> >> > launched again it throws a null pointer exception.
>>
>> >> > for now to work around I placed "System.exit(0)" after calling finish
>> >> > () so that the app is exited abruptly, but am waiting for a valid
>> >> > answer on whats going on behind...?
>>
>> >> --
>> >> Jean-Baptiste M. "JBQ" Queru
>> >> Android Engineer, Google.
>>
>> >> Questions sent directly to me that have no reason for being private
>> >> will likely get ignored or forwarded to a public forum with no further
>> >> warning.
>>
>> --
>> Jean-Baptiste M. "JBQ" Queru
>> Android Engineer, Google.
>>
>> Questions sent directly to me that have no reason for being private
>> will likely get ignored or forwarded to a public forum with no further
>> warning.
> >
>



-- 
Jean-Baptiste M. "JBQ" Queru
Android Engineer, Google.

Questions sent directly to me that have no reason for being private
will likely get ignored or forwarded to a public forum with no further
warning.

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