I imagine this working (never used FrameLayout before, so I'm
hoping :) ): Use a FrameLayout and have the 2D graphics view behind
some other layout, and to the latter you add your EditText and other
Views.

On 26 apr, 15:20, "Christian S." <[email protected]> wrote:
> I'd like to build an activity that is mixing layouts with 2D graphics.
> So for example, would like to introduce an edittext with an integer
> value and based on that value the size of a circle is dynamically
> adjusted and drawn. Any idea how to do this?
>
> For plain graphics I am using this approach here - but how can it be
> expanded to cover Android layouts (buttons, editboxes, textviews,
> radiobuttons, etc.)?
>
> public class DrawTest extends Activity {
>     /** Called when the activity is first created. */
>     @Override
>     public void onCreate(Bundle savedInstanceState) {
>         super.onCreate(savedInstanceState);
>         setContentView(new GraphicsView(this));
>     }
>
>     static public class GraphicsView extends View {
>         public GraphicsView(Context context) {
>                 super(context);
>         }
>         @Override
>         protected void onDraw(Canvas canvas) {
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