I imagine this working (never used FrameLayout before, so I'm hoping :) ): Use a FrameLayout and have the 2D graphics view behind some other layout, and to the latter you add your EditText and other Views.
On 26 apr, 15:20, "Christian S." <[email protected]> wrote: > I'd like to build an activity that is mixing layouts with 2D graphics. > So for example, would like to introduce an edittext with an integer > value and based on that value the size of a circle is dynamically > adjusted and drawn. Any idea how to do this? > > For plain graphics I am using this approach here - but how can it be > expanded to cover Android layouts (buttons, editboxes, textviews, > radiobuttons, etc.)? > > public class DrawTest extends Activity { > /** Called when the activity is first created. */ > @Override > public void onCreate(Bundle savedInstanceState) { > super.onCreate(savedInstanceState); > setContentView(new GraphicsView(this)); > } > > static public class GraphicsView extends View { > public GraphicsView(Context context) { > super(context); > } > @Override > protected void onDraw(Canvas canvas) { --~--~---------~--~----~------------~-------~--~----~ You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [email protected] For more options, visit this group at http://groups.google.com/group/android-developers?hl=en -~----------~----~----~----~------~----~------~--~---

