Bump again... sorry for that, but i don't know any other place to ask this question.
On Apr 13, 8:46 pm, Streets Of Boston <[email protected]> wrote: > Hi everyone, > > I managed to handle a full size image (2048x1536) (moving around, > zooming, some colorfilters, etc). However, i can only load these > images in memory as RGB_565, one at a time. I try to free as much > bitmap memory as possible (by recycling every possible bitmap cached/ > open in my app), and then load the full-sized image in RGB_565 format. > This works well. > > The user can make some modifications (color balance, brightness, etc) > and I like to save the resulting image in a JPEG file. However, on > screen, all edits are shown in RGB_565. You can see the posterization > because of the reduced pixel-depth. The quality degradation on the > screen is a minor problem. My main problem is to apply these edits to > the actual and higher quality ARGB_8888 data of the original JPEG > file. > > Trying to load a ARGB_8888 JPEG file with size 2048x1536 is not > possible. I get an out-of-memory error. > Is there any way to apply color-filters to ARGB_8888 data (instead of > RGB_565) so that i won't lose a lot of image-quality when trying to > save modifications into a JPEG file? --~--~---------~--~----~------------~-------~--~----~ You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [email protected] For more options, visit this group at http://groups.google.com/group/android-developers?hl=en -~----------~----~----~----~------~----~------~--~---

