Improve the market feedback. Sure you can scam the first 24 hours of users, but after that when everyone posts comments that it is a scam, sales are going to go to zero. Similarly the refund policy makes it easy to try before you buy versus the iPhone app store where after you spend your .99s you can't get a refund.
The key to getting better android apps is not to mess around with the store (well other than figuring out a way to bill the apps to the users phone bill:)). It is to sell 10 million phones so that developers can afford to spend money making a better product. If my game was going to make 100k, I could spend 25k on artists, QA, and so on. If it is going to make 2k, I can't do any of that. Looking at the Android Market sales figures, there are very few apps that have cleared over 10k. With that small of market you are left with hobbyists and companies doing speculative projects. On Apr 15, 10:20 am, Rob Franz <[email protected]> wrote: > I know it's still an early stage in the game for the platform but it's > got a lot of potential - we wouldn't be here if it wasn't, would we? > The only way to draw more quality developers to the platform is to > implement some sort of control... it seems like it's the wild west > here. > > Thanks, > Rob --~--~---------~--~----~------------~-------~--~----~ You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [email protected] For more options, visit this group at http://groups.google.com/group/android-developers?hl=en -~----------~----~----~----~------~----~------~--~---

