Improve the market feedback. Sure you can scam the first 24 hours of
users, but after that when everyone posts comments that it is a scam,
sales are going to go to zero. Similarly the refund policy makes it
easy to try before you buy versus the iPhone app store where after you
spend your .99s you can't get a refund.

The key to getting better android apps is not to mess around with the
store (well other than figuring out a way to bill the apps to the
users phone bill:)). It is to sell 10 million phones so that
developers can afford to spend money making a better product.  If my
game was going to make 100k, I could spend 25k on artists, QA, and so
on.  If it is going to make 2k, I can't do any of that.  Looking at
the Android Market sales figures, there are very few apps that have
cleared over 10k. With that small of market you are left with
hobbyists and companies doing speculative projects.




On Apr 15, 10:20 am, Rob  Franz <[email protected]> wrote:
> I know it's still an early stage in the game for the platform but it's
> got a lot of potential - we wouldn't be here if it wasn't, would we?
> The only way to draw more quality developers to the platform is to
> implement some sort of control... it seems like it's the wild west
> here.
>
> Thanks,
> Rob
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