That is the way its been done for years now, when it comes to sprite
animations.  Store your animations into one image file, then index
into that image based on the frame you need to draw.


~clark

On Apr 3, 1:03 pm, loty <[email protected]> wrote:
> Hi,
>
> Just starting a little game project and have a super basic question -
> what's the best way to store animation images for a game? I looked at
> the alien bloodbath code and they store multiple frames in a single
> png file. Is that the preferred way or is there easier/better way to
> do it? MP4?
>
> Thanks,
> Lev
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