On Fri, Apr 3, 2009 at 6:24 PM, mscwd01 <[email protected]> wrote:
>
> I have thrown together a quick example of the APE Physics engine
> (www.cove.org/ape/) running on Android.
>
> As you can see, simulating 30 or so circles results in a solid 15fps,
> which looks acceptable.
>

:( 15 fps? IMO it's not that acceptable for action/arcade games
especially ones with fast-moving objects, but I have to try it before
I can be sure.

Cheers

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