On Fri, Apr 3, 2009 at 6:24 PM, mscwd01 <[email protected]> wrote: > > I have thrown together a quick example of the APE Physics engine > (www.cove.org/ape/) running on Android. > > As you can see, simulating 30 or so circles results in a solid 15fps, > which looks acceptable. >
:( 15 fps? IMO it's not that acceptable for action/arcade games especially ones with fast-moving objects, but I have to try it before I can be sure. Cheers --~--~---------~--~----~------------~-------~--~----~ You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [email protected] For more options, visit this group at http://groups.google.com/group/android-developers?hl=en -~----------~----~----~----~------~----~------~--~---

