Yeah, and not a $99 per app fee (*cough*Microsoft rip off
store*cough*)
On 15 mrt, 19:03, Romain Guy <[email protected]> wrote:
> Also remember that it's a *one time* fee only.
>
>
>
>
>
> On Sun, Mar 15, 2009 at 4:06 AM, MrSnowflake <[email protected]> wrote:
>
> > You do realize that if you had developed this game for the iPhone you
> > would have payed $99 to register and that there is no other mainstream
> > way to get your app on the iPhone (as opposed to Android, which allows
> > you to install apk's from websites).
>
> > So at a point you are correct: paying for free apps seems weird, but
> > Market is a shop and when you develop something in real life (an
> > automatic axe or something :) ) then you also can't just distribute it
> > too 1000 stores.
>
> > On 15 mrt, 10:10, Chaton <[email protected]> wrote:
> >> It's a joke !
>
> >> I Developped a freeware game for Android and at the moment to
> >> distribute it, I noticed that I must pay 25$.
>
> >> It's incredible. First, I spend time to develop a freeware software
> >> for android, and secondly, I must pay. It's not logic.
>
> >> Is a way to distribute freeware without paying ?
> >> Else, my freeware will go the the trash. No good.
>
> >> Chaton.
>
> --
> Romain Guy
> Android framework engineer
> [email protected]
>
> Note: please don't send private questions to me, as I don't have time
> to provide private support. All such questions should be posted on
> public forums, where I and others can see and answer them
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