If you want help debugging your code, you should probably post the code :)
But, why do you want to copy it to the sdcard in the first place? You
can play ogg files directly from the resource.


On Mon, Mar 2, 2009 at 11:38 AM, [email protected] <[email protected]> wrote:
>
> Sorry I don't have the code handy to post as I write this, but I
> figured someone might see this and know
> what I'm asking:
>
> I'm trying to unbundle a binary file (sound1.ogg) and store it on the
> sdcard.  So it starts out as a raw
> resource (R.raw.sound1) and should end up as a copy named /sdcard/
> mydir/sound1.ogg
>
> I wrote a method called something like copyResourceToFile() and did a
> copy via file descriptors / streams.
> But the target file just isn't right.  If I do a buffered read, the
> target file ends up being WAY bigger - like
> 10x bigger.  If I just do a byte-by-byte read for the size of the
> original file, the target file is the right size
> but is not the same file.
>
> Is there a simpler (well, correct/working) way to do this thing?
> Thanks much in advance!!   -Wes
>
> >
>

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