I have published a simple game to learn the publishing process, Popprz, on 
both Apple and Google developed using Cocos2d-x.

The downloaded & installed game runs happily on some devices, Huawei P10 & 
Samsung Galaxy 10 for example, but crashes on a Samsung S6 & Honor 8 Pro.

When I try to debug the issue from Android Studio I find I can happily 
debug the same app on, for example, the Samsung S6 & Honor 8 Pro - no 
problems :[

Can anyone suggest how I should try and identify the problem(s)?

Thanks

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