I haven't yet posted an app yet, as I'm still sorting out a Google checkout problem. I can't comment if a posted app would display all the permissions required.
But I would think it would list all the permissions required - maybe I'm wrong? I could figure out the pattern easy enough, just experiment with time lengths. On Fri, Feb 27, 2009 at 11:22 PM, Stoyan Damov <[email protected]>wrote: > > Surely Labyrinth (Lite - I don't have access to paid apps) requires > Hardware controls/control vibrator. This permission is not that > important so it's not listed in "yellow" color (I don't know what > color is that). I can feel that it vibrates, just don't have any idea > what pattern the guy's using. > > Cheers > > On Fri, Feb 27, 2009 at 5:27 PM, Jason Van Anden > <[email protected]> wrote: > > It also seems to me that the thump happens relative to where the ball > hits, > > at least based upon the side of the phone relative to the wall that was > hit > > (then again this could be my mind could be playing tricks on me). > > > > Glad you noticed that no permission for this feature is asked for. > > > > So ... anyone have any idea how this is done? > > > > i++ > > > > > > > > > > On Thu, Feb 26, 2009 at 11:18 PM, madcoder <[email protected]> wrote: > >> > >> I believe your on to something here. > >> > >> The Labyrinth Lite version doesn't ask for permission for vibrate, > >> only internet access and system tools - prevent sleep. So where is > >> the vibration coming from? Also, it seems the harder the ball hits, > >> the stronger the (mini-)vibration. > >> > >> I would like to know what triggers this as well. > >> > >> On Feb 26, 11:50 pm, Jason Van Anden <[email protected]> > >> wrote: > >> > Thank you for answering. I took some of the griping personally about > >> > "why don't people take the minute to find ..." and/or choose the right > >> > forum. In this situation I do not know the syntax so its hard to find > >> > the info. > >> > > >> > That being said ... something physical actually does occur. Its the > >> > same thing that happens when you long click on a desktop icon to > >> > indicate its selected on the G1. It reminds me of the old video game > >> > Q*bert. I tried a short vibration but its definitely not the same. > >> > > >> > Feedback super appreciated. > >> > > >> > i++ > >> > > >> > On Thu, Feb 26, 2009 at 11:44 AM, Stoyan Damov < > [email protected]> > >> > wrote: > >> > > >> > > I think it's simply a sound effect - perhaps the phone vibrates as > >> > > well, can't remember - haven't played Labyrinth for a while. > >> > > >> > > On Thu, Feb 26, 2009 at 4:53 PM, robotissues > >> > > <[email protected]> wrote: > >> > > >> > >> Can someone clue me in on the name of the intent that triggers the > >> > >> haptic feedback when the user selects icons on the desktop, or when > >> > >> in > >> > >> Labyrinth the ball hits the wall. I thought it was vibrate ... but > >> > >> after playing with Labyrinth I am sure there is something else. In > >> > >> Labyrinth it feels as if the thump occurs relative to where the > ball > >> > >> hits (but I am not sure if this is really the case or I am > imagining > >> > >> it). > >> > > >> > >> I asked about this before and thought I had figured it out myself > >> > >> (thought it might be a short burst of vibrate) ... but apparently > >> > >> not. > >> > > >> > >> Thank You, > >> > >> i++ > >> > > > > > > > > > > > > > --~--~---------~--~----~------------~-------~--~----~ You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [email protected] For more options, visit this group at http://groups.google.com/group/android-developers?hl=en -~----------~----~----~----~------~----~------~--~---

