I haven't yet posted an app yet, as I'm still sorting out a Google checkout
problem.  I can't comment if a posted app would display all the permissions
required.

But I would think it would list all the permissions required - maybe I'm
wrong?

I could figure out the pattern easy enough, just experiment with time
lengths.



On Fri, Feb 27, 2009 at 11:22 PM, Stoyan Damov <[email protected]>wrote:

>
> Surely Labyrinth (Lite - I don't have access to paid apps) requires
> Hardware controls/control vibrator. This permission is not that
> important so it's not listed in "yellow" color (I don't know what
> color is that). I can feel that it vibrates, just don't have any idea
> what pattern the guy's using.
>
> Cheers
>
> On Fri, Feb 27, 2009 at 5:27 PM, Jason Van Anden
> <[email protected]> wrote:
> > It also seems to me that the thump happens relative to where the ball
> hits,
> > at least based upon the side of the phone relative to the wall that was
> hit
> > (then again this could be my mind could be playing tricks on me).
> >
> > Glad you noticed that no permission for this feature is asked for.
> >
> > So ... anyone have any idea how this is done?
> >
> > i++
> >
> >
> >
> >
> > On Thu, Feb 26, 2009 at 11:18 PM, madcoder <[email protected]> wrote:
> >>
> >> I believe your on to something here.
> >>
> >> The Labyrinth Lite version doesn't ask for permission for vibrate,
> >> only internet access and system tools - prevent sleep.  So where is
> >> the vibration coming from?  Also, it seems the harder the ball hits,
> >> the stronger the (mini-)vibration.
> >>
> >> I would like to know what triggers this as well.
> >>
> >> On Feb 26, 11:50 pm, Jason Van Anden <[email protected]>
> >> wrote:
> >> > Thank you for answering.  I took some of the griping personally about
> >> > "why don't people take the minute to find ..." and/or choose the right
> >> > forum.  In this situation I do not know the syntax so its hard to find
> >> > the info.
> >> >
> >> > That being said ... something physical actually does occur.  Its the
> >> > same thing that happens when you long click on a desktop icon to
> >> > indicate its selected on the G1.  It reminds me of the old video game
> >> > Q*bert.  I tried a short vibration but its definitely not the same.
> >> >
> >> > Feedback super appreciated.
> >> >
> >> > i++
> >> >
> >> > On Thu, Feb 26, 2009 at 11:44 AM, Stoyan Damov <
> [email protected]>
> >> > wrote:
> >> >
> >> > > I think it's simply a sound effect - perhaps the phone vibrates as
> >> > > well, can't remember - haven't played Labyrinth for a while.
> >> >
> >> > > On Thu, Feb 26, 2009 at 4:53 PM, robotissues
> >> > > <[email protected]> wrote:
> >> >
> >> > >> Can someone clue me in on the name of the intent that triggers the
> >> > >> haptic feedback when the user selects icons on the desktop, or when
> >> > >> in
> >> > >> Labyrinth the ball hits the wall.  I thought it was vibrate ... but
> >> > >> after playing with Labyrinth I am sure there is something else. In
> >> > >> Labyrinth it feels as if the thump occurs relative to where the
> ball
> >> > >> hits (but I am not sure if this is really the case or I am
> imagining
> >> > >> it).
> >> >
> >> > >> I asked about this before and thought I had figured it out myself
> >> > >> (thought it might be a short burst of vibrate) ... but apparently
> >> > >> not.
> >> >
> >> > >> Thank You,
> >> > >> i++
> >>
> >
> >
> > >
> >
>
> >
>

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