i use soundpool heavily - and i have found that using a combination
ofo mediaplayer - for one-shot, non-looping sounds, and soundpool only
for sounds that need to vary in pitch and volume on the fly is working
pretty well.  if i didn't need to vary my sounds on the fly, then i
would use only mediaplayer.

i still don't dare stop or pause - i set the volume to zero when the
sound is not in use, and restart soundpool at various strategic
points.  egregious hacks to be sure, but not much choice right now.

i can't wait for cupcake:)

On Feb 26, 12:40 pm, Jon Colverson <[email protected]> wrote:
> On Feb 26, 6:04 pm, clark <[email protected]> wrote:
>
> > > SoundPoolhas been reliable for me, and I've not had any reports of
> > > crashes. What are you using for the maxStreams constructor argument?
>
> > I originally started out by using 20 for the maxStreams argument,
> > although I only have two wav files to load into the pool at this
> > time.  I was just planning for future use.
>
> Are you playing back the sounds multiple times simultaneously?
> maxStreams refers to the number of streams that can be playing
> concurrently, not the number of different sounds loaded.
>
> --
> Jon
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