You don't need the whole AWS kit to do AWS things. You can use the 
HTTPClient libraries on the phone and a small amount of coding to write 
the stuff yourself.

The AWS stuff we use in AndAppStore was written in-house and is less 
than 1500 lines and handles uploads, listing buckets, and deletions in 
S3 and distribution through CloudFront.

Al.

jjbunn wrote:
>
> On Feb 22, 2:55 pm, "Mark Murphy" <[email protected]> wrote:
>   
>>> Many thanks ... this sounds like a good plan. However, there are quite
>>> a few
>>> of them, ten in total.
>>>       
>> 10 JARs?
>>
>> Which AWS service are you using? There has to be some Java client for it
>> less pudgy than 10 JARs' worth.
>>
>>     
>>> Is there a way of converting the jars directly
>>> rather than finding all the source and recompiling that, or should I
>>> bite the bullet?
>>>       
>> Well, you tried converting the JARs directly, which is what gave you your
>> error. The point of recompiling from source is to avoid converting the
>> JARs directly.
>>
>> Case in point: the stock Beanshell JAR (www.beanshell.org) does not work
>> on Android, because (I think) it was compiled with Java 1.4.2, and we need
>> Java 1.5+. However, recompiling Beanshell to create a fresh JAR, with a
>> current Java compiler, worked just fine.
>>
>> --
>> Mark Murphy (a Commons Guy)http://commonsware.com
>> _The Busy Coder's Guide to Android Development_ Version 2.0 Available!
>>     
>
> Amazon supplies with their Java AWS kit a set of ten third party jars.
> They are:
>
> commons-codec-1.3.jar
> commons-httpclient-3.0.1.jar
> commons-logging-1.1.jar
> activation.jar
> jaxb-all-deps.jar
> jaxb-api.jar
> jaxb-impl.jar
> jaxb-xjc.jar
> jsr173_1.0_api.jar
> log4j-1.2.14.jar
>
> I did manage to find source for just about all of these (except
> activation.jar) but am having a
> devil of a game combining them all into my project: there seem to be
> dependencies on e.g.
> beans that are problematic.
>
> I'll keep plugging away at it. Thanks for the advice.
>
>
>
>
>
> >
>   


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