On Mon, Feb 23, 2009 at 2:15 AM, Jon Colverson <[email protected]> wrote:
>
> On Feb 22, 8:27 pm, Stoyan Damov <[email protected]> wrote:
>> Ask the users to reinstall. This always works - for hanging downloads,
>> hanging installs, crashes on startup.
>> I don't know if a re-install equals uninstall, cancel, install though
>> - because if it does, you might quickly start losing money because of
>> the chargeback feeds, especially if your app is less than $3, which is
>> the chargeback fee.
>
> Have you actually had one of these chargeback fees? I've had many
> canceled orders, but haven't had any fees as far as I can tell.

I haven't had. It seems that I have (mistakenly) understood that
Google would take $3 more for canceled orders, which turns out to be
wrong - they'd take it for charge backs (from the CC) only.

>
> FWIW, when I get an e-mail about a failing upgrade I'm directing the
> customer to an APK of the latest version that I'm hosting myself. That
> seems to be working, although I don't know if it will cause problems
> with getting further upgrades through the Market later.
>

It probably wouldn't but then you're relying only on the customer
"honest word" to not forward the app (unless you have locked it
yourself, e.g. to his device only).

BTW, when I get cancels, the "Buyer credit verification" usually looks
like this:

Buyer credit verification
Covered by Payment Guarantee [?]
AVS:    Full
CVV:    Pass
Account age:    0 days

That is, the user opens a Google checkout account today, installs my
game, plays it for 24 hours, then cancels it. The 24 hour refund
period is fucking great.

Cheers

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