Hi, I am required to implement a use case where in :
I keep the preview On and take images @ 1 image per sec. I want to use : "mCamera.takePicture(null, null, mPicture)" and keep storing images in : PictureCallback mPicture = new PictureCallback() However , once the PictureCallback() is invoked I would expect : Preview will be stopped after the image is taken; and must call startPreview() <https://developer.android.com/reference/android/hardware/Camera.html#startPreview()> again if I want to re-start preview and take more pictures. I expect , this will result in a "jerk" in the preview in the user experience. ( am I right?) Is there any way to avoid automatic calling of stopPreview()? The other way I can implement it is : implement onPreviewFrame() and call "yuvImage.compressToJpeg()" . I did this and I get "green" ( memory leaked) images. on further investigation I found others faced this too: https://code.google.com/p/android/issues/detail?id=71732 Any pointers on implementing a continuous image capture , without jerky preview will be appreciated! Regards Nimesh -- You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [email protected] For more options, visit this group at http://groups.google.com/group/android-developers?hl=en --- You received this message because you are subscribed to the Google Groups "Android Developers" group. To unsubscribe from this group and stop receiving emails from it, send an email to [email protected]. For more options, visit https://groups.google.com/d/optout.

