I have the same problem. I don't understand how to register 2 client ID 
(one for debug and one for production) in the Games services console.
If the answer is known, please let me know.

Le dimanche 27 octobre 2013 10:50:48 UTC+1, FReDD a écrit :
>
> Hi all,
>
> I'm becoming crazy with this one. I just published a game on Google Play 
> and the game uses the Google Play Games services.
>
> Sign-in and leaderboards / achievements worked fined with the application 
> signed with the debug key, but since I built and
> published my app using my release key, Google+ sign-on is impossible. I 
> always get the infamous error 
> *"E/SignInIntentService(25004): There is no linked app associated with 
> this client ID."*
>
> I double- and triple-checked everything : my app is published, the package 
> name and SHA1 fingerprint are correct and match
> what I extracted from the release APK, I unlinked and relinked the app in 
> the Google Play Console multiple times, but nothing
> works.
>
> Ideas, anyone ?
>
> Thanks
>

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