Hi, I have a game that I wish to support all resolutions. And it bogged me down to support multiple resolutions with different screen ratios, so I am reading up (including in this forum and the official Android docs: http://developer.android.com/guide/practices/screens_support.html#DeclaringTabletLayouts). I
I tried the old way, on the Nexus 4 - it seems that my 1280x800 image (using canvas.drawBitmap) was chopped off (I checked, roughly around 640x480 range)... does it mean that now I designed for smaller resolution rather than larger? I noticed that Nexus 4 got the image from drawable-normal. Or should I try the "new way"? Does it applied to "drawable to or just layout? *Old way* - *xlarge* screens are at least 960dp x 720dp - *large* screens are at least 640dp x 480dp - *normal* screens are at least 470dp x 320dp - *small* screens are at least 426dp x 320dp *New way* - 320dp: a typical phone screen (240x320 ldpi, 320x480 mdpi, 480x800 hdpi, etc). - 480dp: a tweener tablet like the Streak (480x800 mdpi). - 600dp: a 7” tablet (600x1024 mdpi). - 720dp: a 10” tablet (720x1280 mdpi, 800x1280 mdpi, etc). -- You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [email protected] For more options, visit this group at http://groups.google.com/group/android-developers?hl=en --- You received this message because you are subscribed to the Google Groups "Android Developers" group. To unsubscribe from this group and stop receiving emails from it, send an email to [email protected]. For more options, visit https://groups.google.com/groups/opt_out.

