Hi,

I have a game that I wish to support all resolutions. And it bogged me down 
to support multiple resolutions with different screen ratios, so I am 
reading up (including in this forum and the official Android 
docs: 
http://developer.android.com/guide/practices/screens_support.html#DeclaringTabletLayouts).
 
I

I tried the old way, on the Nexus 4 - it seems that my 1280x800 image 
(using canvas.drawBitmap) was chopped off (I checked, roughly around 
640x480 range)... does it mean that now I designed for smaller resolution 
rather than larger? I noticed that Nexus 4 got the image from 
drawable-normal.

Or should I try the "new way"? Does it applied to "drawable to or just 
layout?

*Old way*

   - *xlarge* screens are at least 960dp x 720dp
   - *large* screens are at least 640dp x 480dp
   - *normal* screens are at least 470dp x 320dp
   - *small* screens are at least 426dp x 320dp

*New way*

   - 320dp: a typical phone screen (240x320 ldpi, 320x480 mdpi, 480x800 
   hdpi, etc).
   - 480dp: a tweener tablet like the Streak (480x800 mdpi).
   - 600dp: a 7” tablet (600x1024 mdpi).
   - 720dp: a 10” tablet (720x1280 mdpi, 800x1280 mdpi, etc).

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